Mortis
A downloadable game for Windows
A wandering demon, a swordsmaster, facing your doom in the mortis caves, where the forgotten lie and the dead rise. Slash, roll and jump to explore the labyrinth, unearthing its dark mysteries and fearsome shades, with your dark powers to see you through.
A place of wandering spirits and twisting tunnels and paths, the shadows of that place shall rise to claim you eventually though, no matter how much you fight.
CONTROLS:
Move | A, D |
Attack | Space (Hold for the Night Cleaver, if you have it) |
Jump |
W (Jump in the air for the Demon Wings, if you have them) |
Crouch | Hold S, or press up to a low gap |
Roll | Shift + [A, D] |
Look Around | Alt + Mouse |
To Title | Esc (If on Title Screen) |
End Game | Esc |
CREDITS:
Team: Furukizu Kishi (Solo Project)
Art: Furukizu Kishi
Programming: Furukizu Kishi
Music (Sourced from FreeSound.org):
- Title Music: CosmicD
- Caves: Jeremy Van Laanen
- Whispers: ohnobones, gjgaura, dimbark1
Sounds (Sourced from FreeSound.org):
- Footsteps: Ali_6868
- Slashes: qubodup, ethanchase7744
- Cleaver Charging: wildweasel, DrMrSir
- Night Cleaver: Kneeling
- Jump: Jummit
- Demon Wings: Brsjak
- Landing: elynch0901
- Sword Plink on Stone: wilhellboy
- Cleaver Clash on Stone: wilhellboy
- Rock Breaking: Bertsz
Fonts:
- Title Font: GothicPixels (LingDong Huang)
- Text Font: Gothic Pixel (SparklyDest)
UPDATES:
- 17/08/2020:
- 00:33 AM: Ability to end the game and go fullscreen.
- 00:56 AM: Tweaked music and fixed healing glow.
- 01:28 AM: Added information on game controls.
- 18/08/2020:
- 02:36 AM: Made fixes to transitions, music and collision.
Status | In development |
Platforms | Windows |
Author | Furukizu Kishi |
Genre | Platformer |
Made with | GameMaker |
Tags | Dark Fantasy, LOWREZJAM, Metroidvania, Parkour, Pixel Art, Skeletons, Swords |
Download
Download
Mortis.zip 11 MB
Development log
- Game UpdateAug 18, 2020
- Game UpdateAug 18, 2020
Comments
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I wanted to play this so bad, but the bugs made it unplayable for me. :c
Thanks for playing my game, and sorry for the late reply! I'll get to work on fixes for the collision and transitions, and I'll upload the new version when I'm done, hopefully by tomorrow morning.